Free Ebook Game Programming for Teens, 3rd Edition (Computer Game and Simulation Programming), by Maneesh Sethi
If you still need much more publications Game Programming For Teens, 3rd Edition (Computer Game And Simulation Programming), By Maneesh Sethi as references, visiting browse the title and theme in this website is offered. You will certainly locate even more great deals publications Game Programming For Teens, 3rd Edition (Computer Game And Simulation Programming), By Maneesh Sethi in various self-controls. You can additionally when possible to read guide that is already downloaded and install. Open it as well as save Game Programming For Teens, 3rd Edition (Computer Game And Simulation Programming), By Maneesh Sethi in your disk or gadget. It will certainly alleviate you any place you require the book soft file to check out. This Game Programming For Teens, 3rd Edition (Computer Game And Simulation Programming), By Maneesh Sethi soft data to read can be recommendation for everybody to enhance the skill and also ability.

Game Programming for Teens, 3rd Edition (Computer Game and Simulation Programming), by Maneesh Sethi
Free Ebook Game Programming for Teens, 3rd Edition (Computer Game and Simulation Programming), by Maneesh Sethi
Do you think that reading is a crucial task? Locate your reasons including is very important. Reviewing a publication Game Programming For Teens, 3rd Edition (Computer Game And Simulation Programming), By Maneesh Sethi is one part of satisfying tasks that will certainly make your life quality better. It is not about simply just what kind of publication Game Programming For Teens, 3rd Edition (Computer Game And Simulation Programming), By Maneesh Sethi you check out, it is not just about just how several e-books you check out, it has to do with the habit. Checking out behavior will be a means to make publication Game Programming For Teens, 3rd Edition (Computer Game And Simulation Programming), By Maneesh Sethi as her or his good friend. It will despite if they spend money and invest more publications to complete reading, so does this book Game Programming For Teens, 3rd Edition (Computer Game And Simulation Programming), By Maneesh Sethi
This book Game Programming For Teens, 3rd Edition (Computer Game And Simulation Programming), By Maneesh Sethi deals you better of life that can develop the high quality of the life brighter. This Game Programming For Teens, 3rd Edition (Computer Game And Simulation Programming), By Maneesh Sethi is exactly what the people currently need. You are right here and you might be precise as well as certain to obtain this publication Game Programming For Teens, 3rd Edition (Computer Game And Simulation Programming), By Maneesh Sethi Never doubt to get it even this is merely a book. You can get this publication Game Programming For Teens, 3rd Edition (Computer Game And Simulation Programming), By Maneesh Sethi as one of your compilations. However, not the collection to show in your bookshelves. This is a priceless publication to be reading compilation.
Exactly how is making sure that this Game Programming For Teens, 3rd Edition (Computer Game And Simulation Programming), By Maneesh Sethi will not presented in your shelfs? This is a soft data book Game Programming For Teens, 3rd Edition (Computer Game And Simulation Programming), By Maneesh Sethi, so you can download and install Game Programming For Teens, 3rd Edition (Computer Game And Simulation Programming), By Maneesh Sethi by acquiring to get the soft data. It will relieve you to read it whenever you need. When you really feel lazy to move the published book from the home of office to some area, this soft data will reduce you not to do that. Considering that you could only save the information in your computer hardware as well as gizmo. So, it allows you review it almost everywhere you have readiness to check out Game Programming For Teens, 3rd Edition (Computer Game And Simulation Programming), By Maneesh Sethi
Well, when else will certainly you locate this prospect to get this book Game Programming For Teens, 3rd Edition (Computer Game And Simulation Programming), By Maneesh Sethi soft documents? This is your good chance to be below as well as get this wonderful book Game Programming For Teens, 3rd Edition (Computer Game And Simulation Programming), By Maneesh Sethi Never leave this publication before downloading this soft documents of Game Programming For Teens, 3rd Edition (Computer Game And Simulation Programming), By Maneesh Sethi in link that we offer. Game Programming For Teens, 3rd Edition (Computer Game And Simulation Programming), By Maneesh Sethi will really make a lot to be your friend in your lonesome. It will be the most effective companion to enhance your operation and also leisure activity.
Do you enjoy playing video games and want to learn how to create your own? "Game Programming for Teens, Third Edition" shows you how to design and develop a complete video game from start to finish, no prior programming knowledge required. You'll begin by learning the basics of BlitzMax, a simple cross-platform game programming language that can be used on Windows, Mac, or Linux operating systems. Once you understand how to write the programming code, you'll begin to incorporate all the graphical elements of games including varying colors, loading and displaying images, and creating scrolling backgrounds. Finally, you'll learn how to add sound and music, use keyboard input codes, and even integrate artificial intelligence. New skills are taught step-by-step, and each chapter builds upon the techniques you learned in the previous, so by the end of the book you'll have built your very own fully functioning video game. And the CD-ROM contains all the source code, art and sound files, and demo versions of BlitzMax and the other programs used in the book. So don't just play video games, build your own, with "Game Programming for Teens, Third Edition!"
- Sales Rank: #262139 in Books
- Brand: Course Technology PTR
- Published on: 2008-08-14
- Original language: English
- Number of items: 1
- Dimensions: 8.90" h x 1.00" w x 7.30" l, 1.60 pounds
- Binding: Paperback
- 368 pages
- Used Book in Good Condition
Review
Part I: The Basics of BASIC 1 1. Getting Started 2. Getting to Know BASIC 3. Loops, Functions, Arrays, and Types 4. The Style Factor Part II: Getting Graphical 5. Beginning Graphics 6. Page Flipping and Pixel Plotting 7. Basic Image Programming 8. Animation 9. Collision Detection Part III: Completing the Puzzle 10. Handling Input 11. Sounds and Music 12. Artificial Intelligence 13. The Final Frontier: Invaderz!!! Part IV: Appendices A. Scan Code Reference B. Useful Links C. What's on the CD Index
About the Author
Maneesh Sethi is a student at Stanford University in Palo Alto, California. As a high-school student, Sethi founded Standard Design, a web-site design company. He is the author of Game Programming For Teens, first and second editions, and Web Design For Teens. Sethi lectures on game programming topics at conferences across the country and has been a guest on G4TechTV. Visit his web site at www.maneeshsethi.com.
Most helpful customer reviews
0 of 0 people found the following review helpful.
as a book this book is GREAT!! And it's GREAT for beginners and for ...
By HE
I thought that this was a very THOROUGH book for beginning programmers! It teaches the BlitzBasic game programming language. But I must admit (and what I'm going to to say next may even be controversial), but a lot of the information found in this book could ALSO be found in much more details over the web, on youtube, and at BlitzBasic's very website at [...]. On the web is where I learned everything that there is to know about the BlitzBasic programming language, I received live and prompt feedback there, I could post my code on their website and they'd help me do whatever I was trying to do when I was programming my game. I could also ask any question that I wanted there. And from BlitzBasic, it is where I started my career as a hobbyist game programmer where I branched off to learning other languages e.g., other BASIC languages (like FreeBASIC, JustBASIC, etc.); Java, JavaScript, and Monkey-X (which is from the makers of BlitzBasic. Thus, as a book this book is GREAT!! And it's GREAT for beginners and for those who may need a hard copy book to start with. It might even be a great book to have in a programmer's library (or any library) to go back to some programming concepts if let's say a person hasn't programmed in a while. Plus, books don't hurt the eyes as much as the light from a computer might. Thus, I definitely recommend this book for the basics and as a reference book like a dictionary would be! BlitzBasic is also a great programming language to start with if one wants to get into programming PERIOD!!! But, just be aware that some of the knowledge in this book could be found on the web too. But then again in this day and age, a bit of everything and every piece of knowledge could be found on the web so what I said in the latter sentence is nothing new. Thus, this is my opinion for what it is worth!
31 of 31 people found the following review helpful.
Great for parents as well as teens
By A Customer
I am a software engineer and a parent of an 11-year-old, and I have been looking for a way to teach my son computer programming in a way that would be fun for him. I read this book cover-to-cover, and it's almost perfect for this purpose. I have no doubt that the book would be excellent for a self-starting teen to read on his or her own. But as a parent, this book is invaluable for the parent seeking short, fun, educational programming activities that will be a lot of fun for the learner (and the parent as well). Every kid loves games, and this book does a great job.
I would also recommend this book to an adult who wants to learn the basics of game programming. It's a pretty fast read, very easy to follow. I personally learned a lot from this book. I've been programming computers for 30 years, but I've never written a graphics-based game before, and this book efficiently and easily goes through all the techniques for creating good games very quickly. I think it would also be fairly easily followed by a teen or adult who has never programmed before.
The book uses Blitz Basic, which is optimized for writing computer games and seems to be much easier to use than Visual Basic (the computer language I first tried when teaching my child). A trial version of Blitz Basic is on the CD-ROM included with the book, and the full version (called BlitzPlus) can be purchased online if desired (but is not required). The CD-ROM also includes excellent example artwork, animations, and sounds for the games described in the book, which is a great way to get a teen or pre-teen into programming without getting bogged down with creating art and sounds from the start.
By the way, this book covers creating 2D games (like Pong, Space Invaders, that sort of thing). 3D games are (I am told) much more challenging, and are covered in other books. (Blitz Basic is for 2D games; for 3D games, there is a related programming language called Blitz3D.)
I have one important complaint about this book, which is why I gave it 4 stars rather than 5 stars. There are many errors in this book. It could have used more careful technical editing. For example, in the section on arrays, the author carefully explains how the indexes for a 30-element array range from 0 to 29, and cautions the reader not to try accessing element 30 (which is one past the end of the array), and then proceeds to give a sample program that makes exactly this mistake. There are several errors of this magnitude in the book, and at least a minor mistake every 3 or 4 pages. It's unfortunate, because these mistakes can be very confusing to a beginning programmer.
But having said that, I still very much recommend this book. It's a good one. Congratulations to the teenage author who wrote it, excellent job!
1 of 1 people found the following review helpful.
Great for Pre-Teens too!
By S. Mckechnie
I bought this book for my son for Christmas, and he couldn't wait to get started. He did, however run into an issue when trying to compile his first few programs. Here, he was being advised that he could not write to the Temp directory. Problem was, that when he was opening up the examples from the CD, as the book requested, the compiler defaults to writing to the same directory that the program was opened from. And since this was the CD, he would acquire the error.
I easily resolved this for him by copying the entire contents of the CD, to the folder that was established during the initial installation of the compiler. Issue resolved. Other than that, we have not witnessed any other issues. I did take a sneak peak at the finished program that the reader will eventually establish throughout the chapters, and it was very cool being programmed from BASIC.
I would recommend this book to anyone who has a son or daughter that loves to play games and is constantly on the computer.
Game Programming for Teens, 3rd Edition (Computer Game and Simulation Programming), by Maneesh Sethi PDF
Game Programming for Teens, 3rd Edition (Computer Game and Simulation Programming), by Maneesh Sethi EPub
Game Programming for Teens, 3rd Edition (Computer Game and Simulation Programming), by Maneesh Sethi Doc
Game Programming for Teens, 3rd Edition (Computer Game and Simulation Programming), by Maneesh Sethi iBooks
Game Programming for Teens, 3rd Edition (Computer Game and Simulation Programming), by Maneesh Sethi rtf
Game Programming for Teens, 3rd Edition (Computer Game and Simulation Programming), by Maneesh Sethi Mobipocket
Game Programming for Teens, 3rd Edition (Computer Game and Simulation Programming), by Maneesh Sethi Kindle
Tidak ada komentar:
Posting Komentar